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mirror of https://github.com/krislamo/vagrant-easyredmine synced 2024-09-19 15:30:34 +00:00

add support for putting site in maintenance mode

This commit is contained in:
Mark Heiges 2016-08-25 15:00:59 -04:00
parent 617467efe5
commit 123058ca68
3 changed files with 192 additions and 7 deletions

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@ -0,0 +1,141 @@
<!-- http://www.9lessons.info/2011/08/html5-snake-game.html -->
<!documentTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<title>Redmine Maintenance</title>
<style type="text/css">
body {text-align:center;}
canvas { border:5px dotted #ccc; }
h1 { font-size:50px; text-align: center; margin: 0; padding-bottom: 25px;}
</style>
<script type="text/javascript">
function play_game()
{
var level = 160; // Game level, by decreasing will speed up
var rect_w = 45; // Width
var rect_h = 30; // Height
var inc_score = 50; // Score
var snake_color = "#006699"; // Snake Color
var ctx; // Canvas attributes
var tn = []; // temp directions storage
var x_dir = [-1, 0, 1, 0]; // position adjusments
var y_dir = [0, -1, 0, 1]; // position adjusments
var queue = [];
var frog = 1; // defalut food
var map = [];
var MR = Math.random;
var X = 5 + (MR() * (rect_w - 10))|0; // Calculate positions
var Y = 5 + (MR() * (rect_h - 10))|0; // Calculate positions
var direction = MR() * 3 | 0;
var interval = 0;
var score = 0;
var sum = 0, easy = 0;
var i, dir;
// getting play area
var c = document.getElementById('playArea');
ctx = c.getContext('2d');
// Map positions
for (i = 0; i < rect_w; i++)
{
map[i] = [];
}
// random placement of snake food
function rand_frog()
{
var x, y;
do
{
x = MR() * rect_w|0;
y = MR() * rect_h|0;
}
while (map[x][y]);
map[x][y] = 1;
ctx.fillStyle = snake_color;
ctx.strokeRect(x * 10+1, y * 10+1, 8, 8);
}
// Default somewhere placement
rand_frog();
function set_game_speed()
{
if (easy)
{
X = (X+rect_w)%rect_w;
Y = (Y+rect_h)%rect_h;
}
--inc_score;
if (tn.length)
{
dir = tn.pop();
if ((dir % 2) !== (direction % 2))
{
direction = dir;
}
}
if ((easy || (0 <= X && 0 <= Y && X < rect_w && Y < rect_h)) && 2 !== map[X][Y])
{
if (1 === map[X][Y])
{
score+= Math.max(5, inc_score);
inc_score = 50;
rand_frog();
frog++;
}
//ctx.fillStyle("#ffffff");
ctx.fillRect(X * 10, Y * 10, 9, 9);
map[X][Y] = 2;
queue.unshift([X, Y]);
X+= x_dir[direction];
Y+= y_dir[direction];
if (frog < queue.length)
{
dir = queue.pop()
map[dir[0]][dir[1]] = 0;
ctx.clearRect(dir[0] * 10, dir[1] * 10, 10, 10);
}
}
else if (!tn.length)
{
var msg_score = document.getElementById("msg");
msg_score.innerHTML = "Thank you for playing game.<br /> Your Score : <b>"+score+"</b><br /><br /><input type='button' value='Play Again' onclick='window.location.reload();' />";
document.getElementById("playArea").style.display = 'none';
window.clearInterval(interval);
}
}
interval = window.setInterval(set_game_speed, level);
document.onkeydown = function(e) {
var code = e.keyCode - 37;
if (0 <= code && code < 4 && code !== tn[0])
{
tn.unshift(code);
}
else if (-5 == code)
{
if (interval)
{
window.clearInterval(interval);
interval = 0;
}
else
{
interval = window.setInterval(set_game_speed, 60);
}
}
else
{
dir = sum + code;
if (dir == 44||dir==94||dir==126||dir==171) {
sum+= code
} else if (dir === 218) easy = 1;
}
}
}
</script>
</head>
<body onload="play_game()">
<h1>Redmine is down for maintenance</h1>
Play snake while you wait.
<div id="msg"></div>
<canvas id="playArea" width="450" height="300">Sorry your browser does not support HTML5</canvas>
</body>
</html>

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@ -84,9 +84,24 @@
become: yes
- name: install custom login background image
copy: dest='{{ redmine_root_dir }}/public/assets/{{ easyredmine_login_bg_img }}'
copy: dest='{{ item }}'
src='{{ easyredmine_login_bg_img }}'
owner='{{ redmine_owner }}'
with_items:
- '{{ redmine_root_dir }}/public/plugin_assets/easy_extensions/images/login-bg.jpg'
- '{{ redmine_root_dir }}/public/assets/{{ easyredmine_login_bg_img }}'
become: yes
- name: create maintenance dir
file: path='/usr/share/nginx/html/easyredmine'
state=directory
owner='{{ redmine_owner }}'
mode=0755
become: yes
- name: install maintenance.html
copy: dest=/usr/share/nginx/html/easyredmine/maintenance.html_
src=maintenance.html_
owner='{{ redmine_owner }}'
become: yes
- name: restrict config permissions

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@ -1,20 +1,49 @@
server {
listen 80;
{% if is_production_vm %}
{%- if is_production_vm %}
server_name redmine.apidb.org;
{% else %}
{%- else %}
server_name {{ ansible_fqdn }};
{% endif %}
{%- endif %}
return 301 https://$host$request_uri;
}
server {
listen 443;
{% if is_production_vm %}
{%- if is_production_vm %}
server_name redmine.apidb.org;
{% else %}
{%- else %}
server_name {{ ansible_fqdn }};
{% endif %}
{%- endif %}
ssl on;
ssl_certificate /etc/pki/tls/certs/{{ ansible_fqdn }}.pem;
ssl_certificate_key /etc/pki/tls/certs/{{ ansible_fqdn }}.pem;
# take site offline for maintenance with
# sudo cp /usr/share/nginx/html/easyredmine/maintenance.html_ /usr/share/nginx/html/easyredmine/maintenance.html
if (-f /usr/share/nginx/html/easyredmine/maintenance.html) {
return 503;
}
error_page 503 @maintenance;
location @maintenance {
root /usr/share/nginx/html;
rewrite ^(.*)$ /easyredmine/maintenance.html break;
}
root {{ redmine_root_dir }}/public;
passenger_enabled on;
client_max_body_size 50M;
}
# alt. name for inspecting site during public downtime
server {
listen 443;
{%- if is_production_vm %}
server_name maint.redmine.apidb.org;
{%- else %}
server_name maint.{{ ansible_fqdn }};
{%- endif %}
ssl on;
ssl_certificate /etc/pki/tls/certs/{{ ansible_fqdn }}.pem;