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https://github.com/krislamo/Trololo
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Functional Main Menu, added rendering
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58c3b4e4f2
commit
c1ee567335
72
core.cpp
72
core.cpp
@ -61,8 +61,9 @@ namespace scrnfunk
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namespace scrns
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{
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// Returns a pointer on success, NULL on an error
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SDL_Surface * initiateSDL(SDL_Surface *screen, int x, int y)
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SDL_Surface *initiateSDL(int x, int y)
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{
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SDL_Surface *screen = NULL;
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SDL_Surface *vid_init;
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int init, ttf_ret;
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@ -110,7 +111,7 @@ namespace scrns
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return screen;
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}
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SDL_Surface * MainMenu()
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SDL_Surface *MainMenu()
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{
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// Screen
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SDL_Surface *screen = NULL;
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@ -128,7 +129,7 @@ namespace scrns
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// Char
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SDL_Rect clip[2];
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screen = initiateSDL(screen, 900, 675);
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screen = initiateSDL(900, 675);
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if(screen == NULL)
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{
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@ -247,7 +248,7 @@ namespace scrns
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return screen;
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}
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int MainMenu_survey()
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SDL_Surface *MainMenu_survey(SDL_Surface *screen)
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{
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// Return values
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// 1 -- User wants option 1 (start new game)
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@ -260,6 +261,33 @@ namespace scrns
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bool option_wanted = false;
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SDL_Surface *background = NULL;
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SDL_Surface *indicator = NULL;
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// Image filenames
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const char *background_image = "bin/stage1.bmp";
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const char *indicator_image = "bin/indicator.bmp";
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background = scrnfunk::load_image(background_image);
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indicator = scrnfunk::load_image(indicator_image);
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// Remove white around the indicator image
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scrnfunk::RemoveColor(indicator, 0xFF, 0xFF, 0xFF); // white
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// Background clipping points
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SDL_Rect clip[2];
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// Cover points on the background for option 1
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clip[0].x = 550;
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clip[0].y = 306;
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clip[0].w = 48;
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clip[0].h = 48;
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// Cover points on the background for option 2
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clip[1].x = 550;
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clip[1].y = 375;
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clip[1].w = 48;
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clip[1].h = 48;
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while(!option_wanted)
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{
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@ -267,7 +295,7 @@ namespace scrns
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{
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if(event.type == SDL_QUIT)
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return 2;
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return NULL;
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else if(event.type == SDL_KEYDOWN)
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{
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@ -276,16 +304,12 @@ namespace scrns
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{
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if(menu_option < 2) // Less than the max amount of options
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menu_option++;
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//cout << "INPUT ::: DOWN KEY, menu_option: " << menu_option << "; current: " << current << endl; // debugline
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}
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else if(event.key.keysym.sym == 273) // up arrow key
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{
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if(menu_option > 1)
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menu_option--;
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//cout << "INPUT ::: UP KEY, menu_option: " << menu_option << "; current: " << current << endl; // debugline
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}
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else if(event.key.keysym.sym == 13) // enter key
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@ -301,20 +325,44 @@ namespace scrns
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switch(menu_option)
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{
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case 1:
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//cout << "Case 1 ::: Menu should change. menu_option: " << menu_option << "; current: " << current << endl; // debugline
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scrnfunk::apply_image(550, 306, indicator, screen); // Indicator on option 1
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scrnfunk::apply_image(550, 375, background, screen, &clip[1]); // Cover option 2
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break;
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case 2:
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//cout << "Case 2 ::: Menu should change. menu_option: " << menu_option << "; current: " << current << endl; // debugline
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scrnfunk::apply_image(550, 375, indicator, screen); // Indicator on option 2
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scrnfunk::apply_image(550, 306, background, screen, &clip[0]); // Cover option 1
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break;
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default:
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cout << "Error: MainMenu_survey didn't update correctly." << endl;
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break;
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}
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if(screen != 0)
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SDL_Flip(screen);
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else
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fprintf(stderr, "Couldn't update screen.\n");
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}
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}
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}
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return menu_option;
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switch(menu_option)
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{
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case 1:
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// User wants to start a new game
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cout << "Starting new game..." << endl;
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break;
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case 2:
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// User wants to exit the game
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cout << "Exiting..." << endl;
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break;
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default:
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cout << "Fatal Error: Main Menu option given was unknown." << endl;
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}
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return screen;
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}
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20
main.cpp
20
main.cpp
@ -9,24 +9,8 @@ int main(int argc, char* args[])
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// Display main menu
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screen = scrns::MainMenu();
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// Main menu option return
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int menu_option;
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menu_option = scrns::MainMenu_survey();
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switch(menu_option)
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{
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case 1:
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// User wants to start a new game
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cout << "Starting new game..." << endl;
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break;
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case 2:
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// User wants to exit the game
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break;
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default:
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cout << "Fatal Error: Main Menu option given was unknown." << endl;
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}
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// Main menu keyboard surveying
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screen = scrns::MainMenu_survey(screen);
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SDL_FreeSurface(screen);
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return 0;
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