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Function MainMenu_survey() fixed logically

Debugging showed that MainMenu_survey() in the core.cpp file under scrns had issues.

They are fixed and can be verified by uncommenting lines with //debugline at the end. Rendering for the MainMenu is not yet implemented.
This commit is contained in:
Kris Lamoureux 2013-01-11 11:32:15 -08:00
parent 27773ae391
commit 58c3b4e4f2
2 changed files with 66 additions and 56 deletions

View File

@ -250,71 +250,72 @@ namespace scrns
int MainMenu_survey()
{
// Return values
// 0 -- User wants to quit
// 1 -- User wants option 1
// 2 -- User wants option 2
// -1 -- No input
// 1 -- User wants option 1 (start new game)
// 2 -- User wants to quit
SDL_Event event;
int current, menu_option;
int menu_option, current;
menu_option = current = 1;
bool option_wanted = false;
current = menu_option = 1;
while(SDL_PollEvent(&event))
while(!option_wanted)
{
if(event.type == SDL_QUIT)
return 0;
else if(event.type == SDL_KEYDOWN)
while(SDL_PollEvent(&event))
{
if(event.key.keysym.sym == 274) // down arrow key
{
if(menu_option < 2) // Less than the max amount of options
menu_option++;
cout << "Down Key, menu_option: " << menu_option << endl;
}
if(event.type == SDL_QUIT)
return 2;
else if(event.key.keysym.sym == 273) // up arrow key
else if(event.type == SDL_KEYDOWN)
{
if(menu_option > 1)
menu_option--;
if(event.key.keysym.sym == 274) // down arrow key
{
if(menu_option < 2) // Less than the max amount of options
menu_option++;
//cout << "INPUT ::: DOWN KEY, menu_option: " << menu_option << "; current: " << current << endl; // debugline
}
cout << "Up Key, menu_option: " << menu_option << endl; // debugline
else if(event.key.keysym.sym == 273) // up arrow key
{
if(menu_option > 1)
menu_option--;
//cout << "INPUT ::: UP KEY, menu_option: " << menu_option << "; current: " << current << endl; // debugline
}
else if(event.key.keysym.sym == 13) // enter key
option_wanted = true;
}
else if(event.key.keysym.sym == 13) // enter key
option_wanted = true;
}
if(menu_option != current)
{
switch(menu_option)
if(menu_option != current)
{
case 1:
cout << "Case 1 ::: Menu should change to: " << menu_option << endl; // debugline
case 2:
cout << "Case 2 ::: Menu should change to: " << menu_option << endl; // debugline
current = menu_option;
switch(menu_option)
{
case 1:
//cout << "Case 1 ::: Menu should change. menu_option: " << menu_option << "; current: " << current << endl; // debugline
break;
case 2:
//cout << "Case 2 ::: Menu should change. menu_option: " << menu_option << "; current: " << current << endl; // debugline
break;
default:
cout << "Error: MainMenu_survey didn't update correctly." << endl;
break;
}
}
current = menu_option;
}
else if(option_wanted)
return menu_option;
}
return -1;
return menu_option;
}
}
}

View File

@ -5,18 +5,27 @@ using namespace std;
int main(int argc, char* args[])
{
SDL_Surface *screen;
int menu_option = -1;
// Display main menu
screen = scrns::MainMenu();
while(menu_option == -1)
{
menu_option = scrns::MainMenu_survey();
if(menu_option == 1)
{
// Main menu option return
int menu_option;
menu_option = scrns::MainMenu_survey();
switch(menu_option)
{
case 1:
// User wants to start a new game
cout << "Starting new game..." << endl;
}
break;
case 2:
// User wants to exit the game
break;
default:
cout << "Fatal Error: Main Menu option given was unknown." << endl;
}
SDL_FreeSurface(screen);