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mirror of https://github.com/krislamo/Trololo synced 2024-12-16 10:40:36 +00:00

Functional Main Menu, added rendering

This commit is contained in:
Kris Lamoureux 2013-01-13 18:21:15 -08:00
parent 58c3b4e4f2
commit c1ee567335
3 changed files with 64 additions and 32 deletions

View File

@ -61,8 +61,9 @@ namespace scrnfunk
namespace scrns
{
// Returns a pointer on success, NULL on an error
SDL_Surface * initiateSDL(SDL_Surface *screen, int x, int y)
SDL_Surface *initiateSDL(int x, int y)
{
SDL_Surface *screen = NULL;
SDL_Surface *vid_init;
int init, ttf_ret;
@ -128,7 +129,7 @@ namespace scrns
// Char
SDL_Rect clip[2];
screen = initiateSDL(screen, 900, 675);
screen = initiateSDL(900, 675);
if(screen == NULL)
{
@ -247,7 +248,7 @@ namespace scrns
return screen;
}
int MainMenu_survey()
SDL_Surface *MainMenu_survey(SDL_Surface *screen)
{
// Return values
// 1 -- User wants option 1 (start new game)
@ -260,6 +261,33 @@ namespace scrns
bool option_wanted = false;
SDL_Surface *background = NULL;
SDL_Surface *indicator = NULL;
// Image filenames
const char *background_image = "bin/stage1.bmp";
const char *indicator_image = "bin/indicator.bmp";
background = scrnfunk::load_image(background_image);
indicator = scrnfunk::load_image(indicator_image);
// Remove white around the indicator image
scrnfunk::RemoveColor(indicator, 0xFF, 0xFF, 0xFF); // white
// Background clipping points
SDL_Rect clip[2];
// Cover points on the background for option 1
clip[0].x = 550;
clip[0].y = 306;
clip[0].w = 48;
clip[0].h = 48;
// Cover points on the background for option 2
clip[1].x = 550;
clip[1].y = 375;
clip[1].w = 48;
clip[1].h = 48;
while(!option_wanted)
{
@ -267,7 +295,7 @@ namespace scrns
{
if(event.type == SDL_QUIT)
return 2;
return NULL;
else if(event.type == SDL_KEYDOWN)
{
@ -276,16 +304,12 @@ namespace scrns
{
if(menu_option < 2) // Less than the max amount of options
menu_option++;
//cout << "INPUT ::: DOWN KEY, menu_option: " << menu_option << "; current: " << current << endl; // debugline
}
else if(event.key.keysym.sym == 273) // up arrow key
{
if(menu_option > 1)
menu_option--;
//cout << "INPUT ::: UP KEY, menu_option: " << menu_option << "; current: " << current << endl; // debugline
}
else if(event.key.keysym.sym == 13) // enter key
@ -301,20 +325,44 @@ namespace scrns
switch(menu_option)
{
case 1:
//cout << "Case 1 ::: Menu should change. menu_option: " << menu_option << "; current: " << current << endl; // debugline
scrnfunk::apply_image(550, 306, indicator, screen); // Indicator on option 1
scrnfunk::apply_image(550, 375, background, screen, &clip[1]); // Cover option 2
break;
case 2:
//cout << "Case 2 ::: Menu should change. menu_option: " << menu_option << "; current: " << current << endl; // debugline
scrnfunk::apply_image(550, 375, indicator, screen); // Indicator on option 2
scrnfunk::apply_image(550, 306, background, screen, &clip[0]); // Cover option 1
break;
default:
cout << "Error: MainMenu_survey didn't update correctly." << endl;
break;
}
if(screen != 0)
SDL_Flip(screen);
else
fprintf(stderr, "Couldn't update screen.\n");
}
}
}
return menu_option;
switch(menu_option)
{
case 1:
// User wants to start a new game
cout << "Starting new game..." << endl;
break;
case 2:
// User wants to exit the game
cout << "Exiting..." << endl;
break;
default:
cout << "Fatal Error: Main Menu option given was unknown." << endl;
}
return screen;
}

View File

@ -9,24 +9,8 @@ int main(int argc, char* args[])
// Display main menu
screen = scrns::MainMenu();
// Main menu option return
int menu_option;
menu_option = scrns::MainMenu_survey();
switch(menu_option)
{
case 1:
// User wants to start a new game
cout << "Starting new game..." << endl;
break;
case 2:
// User wants to exit the game
break;
default:
cout << "Fatal Error: Main Menu option given was unknown." << endl;
}
// Main menu keyboard surveying
screen = scrns::MainMenu_survey(screen);
SDL_FreeSurface(screen);
return 0;

4
main.h
View File

@ -12,9 +12,9 @@
namespace scrns
{
SDL_Surface * initiateSDL(SDL_Surface *screen, int x, int y);
SDL_Surface * initiateSDL(int x, int y);
SDL_Surface * MainMenu();
int MainMenu_survey();
SDL_Surface * MainMenu_survey(SDL_Surface *screen);
}
namespace scrnfunk