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Trololo/main.cpp

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// SDL + Extensions
#include "SDL/SDL.h"
#include "SDL/SDL_image.h"
// Common SDL functions for general processing.
#include "commonSDL.h"
#define WINDOW_TITLE "Trololo"
// Screen
SDL_Surface *screen = NULL;
SDL_Surface *background = NULL;
SDL_Surface *characters = NULL;
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// Image filenames
const char *background_image = "stage1.bmp";
const char *characters_image = "characters.bmp";
// Char
SDL_Rect clip[2];
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int main(int argc, char* args[])
{
screen = StartUp(WINDOW_TITLE, 900, 675);
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if(screen == NULL)
{
fprintf(stderr, "Start up failure.\n");
return 1;
}
else
{
// Load images
background = load_image(background_image);
characters = load_image(characters_image);
// The troll's coordinates
clip[0].x = 0;
clip[0].y = 0;
clip[0].w = 200;
clip[0].h = 160;
// The codfish's coordinates
clip[1].x = 0;
clip[1].y = 160;
clip[1].w = 200;
clip[1].h = 100;
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// Remove the background from the characters
RemoveColor(characters, 0x00, 0xFF, 0x00); // Green
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// Blit background image
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apply_image(0, 0, background, screen);
// Blit troll image
apply_image(0, 0, characters, screen, &clip[0]);
// Blit codfish image
apply_image(300, 300, characters, screen, &clip[1]);
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if(screen != NULL)
SDL_Flip(screen);
else
fprintf(stderr, "Couldn't update screen.\n");
SDL_Event event;
int quit = 1;
// Check if user quit
while(quit == 1)
{
while(SDL_PollEvent(&event))
{
if(event.type == SDL_QUIT)
quit = 0;
}
}
return 0;
}
}