// SDL + Extensions #include "SDL/SDL.h" #include "SDL/SDL_image.h" // Common SDL functions for general processing. #include "commonSDL.h" #define WINDOW_TITLE "Trololo" // Screen SDL_Surface *screen = NULL; SDL_Surface *background = NULL; SDL_Surface *characters = NULL; // Image filenames const char *background_image = "stage1.bmp"; const char *characters_image = "characters.bmp"; // Char SDL_Rect clip[2]; int main(int argc, char* args[]) { screen = StartUp(WINDOW_TITLE, 900, 675); if(screen == NULL) { fprintf(stderr, "Start up failure.\n"); return 1; } else { // Load images background = load_image(background_image); characters = load_image(characters_image); // The troll's coordinates clip[0].x = 0; clip[0].y = 0; clip[0].w = 200; clip[0].h = 160; // The codfish's coordinates clip[1].x = 0; clip[1].y = 160; clip[1].w = 200; clip[1].h = 100; // Remove the background from the characters RemoveColor(characters, 0x00, 0xFF, 0x00); // Green // Blit background image apply_image(0, 0, background, screen); // Blit troll image apply_image(0, 0, characters, screen, &clip[0]); // Blit codfish image apply_image(300, 300, characters, screen, &clip[1]); if(screen != NULL) SDL_Flip(screen); else fprintf(stderr, "Couldn't update screen.\n"); SDL_Event event; int quit = 1; // Check if user quit while(quit == 1) { while(SDL_PollEvent(&event)) { if(event.type == SDL_QUIT) quit = 0; } } return 0; } }