Validate moves and erase errors from terminal
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parent
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26
chesscli.py
26
chesscli.py
@ -1,14 +1,36 @@
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import chess
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import chess.engine
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import urllib.parse
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# Check if input is a valid SAN move
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def is_valid_san(board, raw_move):
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try:
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board.parse_san(raw_move)
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return True
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except ValueError:
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return False
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board = chess.Board()
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engine = chess.engine.SimpleEngine.popen_uci("bin/stockfish")
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engine.configure({"Skill Level": 1})
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count = 1
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error = False
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while not board.is_game_over():
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if board.turn == chess.WHITE:
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move = input(str(count) + " ")
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board.push_san(move)
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raw_move = input(str(count) + " ")
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valid_move = is_valid_san(board, raw_move)
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if error:
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for _ in range(4):
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print("\033[F\033[K", end="")
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print(str(count) + " " + raw_move)
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error = False
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if not valid_move:
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print("Sorry, but '" + raw_move + "' is not a valid move")
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print("See board: https://lichess.org/analysis/" + urllib.parse.quote(board.fen()))
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error = True
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else:
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board.push_san(raw_move)
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else:
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result = engine.play(board, chess.engine.Limit(time=2.0))
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print(str(count) + "...", board.san(result.move))
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