#ifndef MAIN_H #define MAIN_H // SDL dependencies #include "SDL/SDL.h" // SDL 1.2.15 (32 bit) #include "SDL/SDL_image.h" // SDL_image (1.2.12) //#include "SDL/SDL_ttf.h" // SDL_tff (2.0.11) // Standard dependencies #include #include namespace scrns { SDL_Surface * initiateSDL(int x, int y); SDL_Surface * Stage1(); SDL_Surface * Movement(SDL_Surface *screen); } namespace scrnfunk { SDL_Surface *load_image(const char *file); void apply_image(int x, int y, SDL_Surface* source, SDL_Surface* destination, SDL_Rect* clip = 0); bool RemoveColor(SDL_Surface* image, Uint8 R, Uint8 G, Uint8); } #define VERSION "0.1-alpha" #define WINDOW_TITLE "Mario" #endif