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LICENSE
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LICENSE
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GNU GENERAL PUBLIC LICENSE
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Version 3, 29 June 2007
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Copyright (C) 2012 Kris Lamoureux
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Copyright (C) 2012-2013 Kris Lamoureux
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Everyone is permitted to copy and distribute verbatim copies
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of this license document, but changing it is not allowed.
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@ -7,8 +7,10 @@ Trololo is written in C++ with SDL 1.2.15 (32 bit) with the SDL extension librar
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## License
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This software is released under the GNU General Public License Version 3. Please read the LICENSE file to know your rights before continuing.
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## Support
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* Windows 7 Home Premium 64 bit (Service Pack 1) (g++ 4.7.0)
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## System Support
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* Windows 7 Home Premium x86_64 (Service Pack 1) (g++ 4.7.0)
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* Linux 3.2 Debian 6.0 x86_64 (g++ 4.4.5)
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## Current State
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This software doesn't do much yet. Nothing is guaranteed to compile but most of the time it should. Binary links will be added in future stable updates on the [latest readme on github](https://github.com/Kris619/Trololo/).
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This software doesn't do much yet. Nothing is guaranteed to compile but most of the time it should. Binary links will be added in future stable
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updates on the [latest readme on github](https://github.com/Kris619/Trololo/).
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14
References.txt
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14
References.txt
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Bibliography
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Kratochvil, Petr. Pool Tiles Underwater. Digital image. Free Stock Photo - Public
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Domain Pictures. N.p., n.d. Web. 28 Oct. 2012.
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<http://www.publicdomainpictures.net/view-image.php?image=5182&
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picture=pool-tiles-underwater>.
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OCAL. Illustration Of A Blue Codfish. Digital image. Free Stock Photos. N.p., n.d.
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Web. 28 Oct. 2012. <http://www.freestockphotos.biz/stockphoto/10674>.
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Trollface. Digital image. Wikipedia. N.p., n.d. Web. 28 Oct. 2012.
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<http://upload.wikimedia.org/wikipedia/en/thumb/7/78/Trollface.svg/200px-
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Trollface.svg.png>.
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8
core.cpp
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core.cpp
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}
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// Set window title
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SDL_WM_SetCaption(WINDOW_TITLE, 0);
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SDL_WM_SetCaption(WINDOW_TITLE " " VERSION, 0);
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// Initialize SDL_ttf and check
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@ -119,8 +119,8 @@ namespace scrns
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// Image filenames
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const char *background_image = "stage1.bmp";
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const char *characters_image = "characters.bmp";
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const char *background_image = "bin/stage1.bmp";
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const char *characters_image = "bin/characters.bmp";
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// Char
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SDL_Rect clip[2];
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@ -164,7 +164,7 @@ namespace scrns
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// Setup welcome text
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SDL_Color whitecolor = { 255, 255, 255 };
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TTF_Font *font = TTF_OpenFont("CaviarDreams.ttf", 80);
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TTF_Font *font = TTF_OpenFont("bin/CaviarDreams.ttf", 80);
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const char* text = "Welcome to Trololo";
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2
main.h
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main.h
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bool RemoveColor(SDL_Surface* image, Uint8 R, Uint8 G, Uint8);
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}
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#define VERSION 0.1-alpha
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#define VERSION "0.1-alpha"
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#define WINDOW_TITLE "Trololo"
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#endif
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