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https://github.com/krislamo/Trololo
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Added SDL_ttf and welcome text
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@ -2,7 +2,7 @@
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I'm building this while learning from [Lazy Foo' Productions' SDL Tutorials](http://lazyfoo.net/SDL_tutorials/).
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I'm building this while learning from [Lazy Foo' Productions' SDL Tutorials](http://lazyfoo.net/SDL_tutorials/).
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## About
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## About
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Trololo is written in C++ with SDL 1.2.12 (32 bit) with the SDL extension library: SDL_image (1.2.12).
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Trololo is written in C++ with SDL 1.2.15 (32 bit) with the SDL extension libraries: SDL_image (1.2.12) and SDL_tff (2.0.11).
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## License
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## License
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This software is released under the GNU General Public License Version 3. Please read the LICENSE file to know your rights before continuing.
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This software is released under the GNU General Public License Version 3. Please read the LICENSE file to know your rights before continuing.
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10
commonSDL.h
10
commonSDL.h
@ -1,6 +1,7 @@
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// SDL + Extensions
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// SDL + Extensions
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#include "SDL/SDL.h"
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#include "SDL/SDL.h"
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#include "SDL/SDL_image.h"
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#include "SDL/SDL_image.h"
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#include "SDL/SDL_ttf.h"
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// Standard
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// Standard
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#include <cstdio>
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#include <cstdio>
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@ -37,7 +38,14 @@ SDL_Surface *StartUp(const char *title, int x, int y)
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return NULL;
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return NULL;
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}
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}
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SDL_WM_SetCaption(title, NULL );
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SDL_WM_SetCaption(title, NULL);
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//Initialize SDL_ttf
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if(TTF_Init() == -1)
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{
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fprintf(stderr, "True Type Font initialization failed: %s", SDL_GetError());
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return NULL;
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}
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// Success: return video surface
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// Success: return video surface
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return screen;
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return screen;
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BIN
images/ttf/CaviarDreams.ttf
Normal file
BIN
images/ttf/CaviarDreams.ttf
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Binary file not shown.
34
main.cpp
34
main.cpp
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// SDL + Extensions
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// SDL + Extensions
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#include "SDL/SDL.h"
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#include "SDL/SDL.h"
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#include "SDL/SDL_image.h"
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#include "SDL/SDL_image.h"
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#include "SDL/SDL_ttf.h"
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// Common SDL functions for general processing.
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// Common SDL functions for general processing.
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#include "commonSDL.h"
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#include "commonSDL.h"
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@ -13,6 +14,8 @@ SDL_Surface *screen = NULL;
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SDL_Surface *background = NULL;
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SDL_Surface *background = NULL;
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SDL_Surface *characters = NULL;
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SDL_Surface *characters = NULL;
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SDL_Surface *message = NULL;
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// Image filenames
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// Image filenames
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const char *background_image = "stage1.bmp";
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const char *background_image = "stage1.bmp";
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const char *characters_image = "characters.bmp";
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const char *characters_image = "characters.bmp";
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@ -55,10 +58,37 @@ int main(int argc, char* args[])
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apply_image(0, 0, background, screen);
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apply_image(0, 0, background, screen);
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// Blit troll image
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// Blit troll image
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apply_image(0, 0, characters, screen, &clip[0]);
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apply_image(700, 40, characters, screen, &clip[0]);
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// Blit codfish image
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// Blit codfish image
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apply_image(300, 300, characters, screen, &clip[1]);
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apply_image(150, 300, characters, screen, &clip[1]);
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// Setup welcome text
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SDL_Color whitecolor = { 255, 255, 255 };
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TTF_Font *font = TTF_OpenFont("CaviarDreams.ttf", 80);
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const char* text = "Welcome to Trololo";
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if(!font)
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{
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fprintf(stderr, "TTF_OpenFont: %s\n", TTF_GetError());
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}
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/*
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Checks if font or text is NULL due to the documentation:
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NULL font into this function will cause a segfault.
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NULL text into this function will result in undefined behavior.
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*/
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if(font != NULL && text != NULL)
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message = TTF_RenderText_Solid(font, text, whitecolor);
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else
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fprintf(stderr, "TFF Render Text Solid Error: init error\n");
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// Apply message
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if(message != NULL)
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apply_image(100, 200, message, screen);
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else
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fprintf(stderr, "TFF Render Text Solid Error: apply error\n");
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if(screen != NULL)
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if(screen != NULL)
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SDL_Flip(screen);
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SDL_Flip(screen);
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