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https://github.com/krislamo/Trololo
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Added blue codfish, removed white house background
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README.md
17
README.md
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# Trololo
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# Trololo
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### Trololo was written in C++ with SDL 1.2.12 (32 bit)
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I'm building this while learning from [Lazy Foo' Productions' SDL Tutorials](http://lazyfoo.net/SDL_tutorials/).
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### SDL Extension Libraries: SDL_image (1.2.12)
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#### Compiles with g++ 4.7.0 on Windows 7 Home Premium 64 bit (Service Pack 1)
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## About
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Trololo was built after doing [Lazy Foo' Production's SDL tutorials](http://lazyfoo.net/SDL_tutorials/index.php). This software is released under the GNU General Public License Version 3. Please read the LICENSE file to know your rights.
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Trololo is written in C++ with SDL 1.2.12 (32 bit) with the SDL extension library: SDL_image (1.2.12).
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## License
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This software is released under the GNU General Public License Version 3. Please read the LICENSE file to know your rights before continuing.
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## Support
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* Windows 7 Home Premium 64 bit (Service Pack 1) (g++ 4.7.0)
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## Current State
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This software doesn't do much yet. Nothing is guaranteed to compile but most of the time it should. Binary links will be added in future stable updates on the [latest readme on github](https://github.com/Kris619/Trololo/).
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@ -68,14 +68,14 @@ SDL_Surface *load_image(const char *file)
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return screen_format;
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return screen_format;
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}
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}
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void apply_image(int x, int y, SDL_Surface* source, SDL_Surface* destination)
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void apply_image(int x, int y, SDL_Surface* source, SDL_Surface* destination, SDL_Rect* clip = NULL)
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{
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{
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SDL_Rect pos;
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SDL_Rect pos;
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pos.x = x;
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pos.x = x;
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pos.y = y;
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pos.y = y;
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SDL_BlitSurface(source, NULL, destination, &pos);
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SDL_BlitSurface(source, clip, destination, &pos);
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}
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}
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// Removes color from an image.
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// Removes color from an image.
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BIN
images/Originals/1-12645025581iOw.jpg
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images/Originals/1-12645025581iOw.jpg
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After Width: | Height: | Size: 188 KiB |
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images/Originals/200px-Trollface.svg.png
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images/Originals/200px-Trollface.svg.png
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After Width: | Height: | Size: 12 KiB |
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images/Originals/animals-30828_640.png
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images/Originals/animals-30828_640.png
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After Width: | Height: | Size: 125 KiB |
3
images/Reference.txt
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3
images/Reference.txt
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http://www.freestockphotos.biz/stockphoto/10674
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http://upload.wikimedia.org/wikipedia/en/thumb/7/78/Trollface.svg/200px-Trollface.svg.png
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http://www.publicdomainpictures.net/view-image.php?image=5182&picture=pool-tiles-underwater
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BIN
images/characters.bmp
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images/characters.bmp
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After Width: | Height: | Size: 203 KiB |
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images/characters.psd
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images/characters.psd
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images/stage1.bmp
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images/stage1.bmp
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After Width: | Height: | Size: 2.3 MiB |
39
main.cpp
39
main.cpp
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// Screen
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// Screen
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SDL_Surface *screen = NULL;
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SDL_Surface *screen = NULL;
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// Images
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SDL_Surface *background = NULL;
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SDL_Surface *background = NULL;
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SDL_Surface *troll = NULL;
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SDL_Surface *characters = NULL;
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// Image filenames
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// Image filenames
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const char *background_image = "whitehouse.bmp";
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const char *background_image = "stage1.bmp";
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const char *troll_image = "troll.bmp";
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const char *characters_image = "characters.bmp";
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// Char
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SDL_Rect clip[2];
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int main(int argc, char* args[])
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int main(int argc, char* args[])
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{
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{
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screen = StartUp(WINDOW_TITLE,678,678);
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screen = StartUp(WINDOW_TITLE, 900, 675);
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if(screen == NULL)
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if(screen == NULL)
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{
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{
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{
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{
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// Load images
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// Load images
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background = load_image(background_image);
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background = load_image(background_image);
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troll = load_image(troll_image);
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characters = load_image(characters_image);
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// Remove the background (green) of the troll
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// The troll's coordinates
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RemoveColor(troll, 0x00,0xFF,0x00);
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clip[0].x = 0;
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clip[0].y = 0;
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clip[0].w = 200;
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clip[0].h = 160;
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// Blit
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// The codfish's coordinates
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clip[1].x = 0;
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clip[1].y = 160;
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clip[1].w = 200;
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clip[1].h = 100;
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// Remove the background from the characters
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RemoveColor(characters, 0x00, 0xFF, 0x00); // Green
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// Blit background image
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apply_image(0, 0, background, screen);
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apply_image(0, 0, background, screen);
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apply_image(0, 0, troll, screen);
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// Blit troll image
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apply_image(0, 0, characters, screen, &clip[0]);
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// Blit codfish image
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apply_image(300, 300, characters, screen, &clip[1]);
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if(screen != NULL)
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if(screen != NULL)
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SDL_Flip(screen);
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SDL_Flip(screen);
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