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https://github.com/krislamo/Trololo
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Added MainMenu_survey() to scrns, some minor changes in MainMenu() and the indicator image was rotated.
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104
core.cpp
104
core.cpp
@ -1,5 +1,7 @@
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#include "main.h"
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using namespace std;
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namespace scrnfunk
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{
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// Optimize image on load to reduce processing.
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@ -58,7 +60,7 @@ namespace scrnfunk
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namespace scrns
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{
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// Returns 1 (true) on success, 0 (false) on error.
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// Returns a pointer on success, NULL on an error
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SDL_Surface * initiateSDL(SDL_Surface *screen, int x, int y)
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{
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SDL_Surface *vid_init;
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@ -101,6 +103,8 @@ namespace scrns
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fprintf(stderr, "True Type Font initialization failed: %s", SDL_GetError());
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return NULL;
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}
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SDL_FreeSurface(vid_init);
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// Success
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return screen;
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@ -109,17 +113,17 @@ namespace scrns
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SDL_Surface * MainMenu()
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{
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// Screen
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SDL_Surface *screen = 0;
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SDL_Surface *background = 0;
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SDL_Surface *characters = 0;
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SDL_Surface *message = 0;
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SDL_Surface *screen = NULL;
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SDL_Surface *background = NULL;
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SDL_Surface *characters = NULL;
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SDL_Surface *message = NULL;
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SDL_Surface *indicator = NULL;
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// Image filenames
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const char *background_image = "bin/stage1.bmp";
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const char *characters_image = "bin/characters.bmp";
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//const char *indicator_image = "bin/indicator.bmp";
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const char *indicator_image = "bin/indicator.bmp";
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// Char
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SDL_Rect clip[2];
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@ -136,6 +140,7 @@ namespace scrns
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// Load images
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background = scrnfunk::load_image(background_image);
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characters = scrnfunk::load_image(characters_image);
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indicator = scrnfunk::load_image(indicator_image);
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// The troll's coordinates
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clip[0].x = 0;
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@ -219,14 +224,97 @@ namespace scrns
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scrnfunk::apply_image(620, 370, message, screen);
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else
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fprintf(stderr, "TFF Render Text Solid Error: apply error\n");
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// Remove white around the indicator image
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scrnfunk::RemoveColor(indicator, 0xFF, 0xFF, 0xFF); // white
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// Apply starting point of indicator
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scrnfunk::apply_image(550, 306, indicator, screen);
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// Update screen with all applied images
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if(screen != 0)
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SDL_Flip(screen);
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else
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fprintf(stderr, "Couldn't update screen.\n");
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// Free old surfaces
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SDL_FreeSurface(background);
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SDL_FreeSurface(characters);
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SDL_FreeSurface(message);
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SDL_FreeSurface(indicator);
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}
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return screen;
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}
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}
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int MainMenu_survey()
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{
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// Return values
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// 0 -- User wants to quit
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// 1 -- User wants option 1
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// 2 -- User wants option 2
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// -1 -- No input
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SDL_Event event;
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int current, menu_option;
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bool option_wanted = false;
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current = menu_option = 1;
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while(SDL_PollEvent(&event))
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{
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if(event.type == SDL_QUIT)
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return 0;
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else if(event.type == SDL_KEYDOWN)
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{
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if(event.key.keysym.sym == 274) // down arrow key
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{
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if(menu_option < 2) // Less than the max amount of options
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menu_option++;
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cout << "Down Key, menu_option: " << menu_option << endl;
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}
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else if(event.key.keysym.sym == 273) // up arrow key
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{
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if(menu_option > 1)
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menu_option--;
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cout << "Up Key, menu_option: " << menu_option << endl; // debugline
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}
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else if(event.key.keysym.sym == 13) // enter key
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option_wanted = true;
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}
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if(menu_option != current)
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{
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switch(menu_option)
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{
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case 1:
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cout << "Case 1 ::: Menu should change to: " << menu_option << endl; // debugline
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case 2:
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cout << "Case 2 ::: Menu should change to: " << menu_option << endl; // debugline
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}
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current = menu_option;
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}
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else if(option_wanted)
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return menu_option;
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}
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return -1;
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}
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}
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32
main.cpp
32
main.cpp
@ -1,26 +1,24 @@
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#include "main.h"
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using namespace std;
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int main(int argc, char* args[])
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{
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SDL_Event event;
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int quit = 1;
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{
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SDL_Surface *screen;
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int menu_option = -1;
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screen = scrns::MainMenu();
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if(screen == NULL)
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return 1;
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// Check if user quit
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while(quit == 1)
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{
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while(SDL_PollEvent(&event))
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{
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if(event.type == SDL_QUIT)
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quit = 0;
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while(menu_option == -1)
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{
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menu_option = scrns::MainMenu_survey();
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if(menu_option == 1)
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{
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cout << "Starting new game..." << endl;
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}
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}
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SDL_FreeSurface(screen);
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return 0;
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}
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