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mirror of https://github.com/krislamo/Trololo synced 2024-12-16 10:40:36 +00:00

Added MainMenu_survey() to scrns, some minor changes in MainMenu() and the indicator image was rotated.

This commit is contained in:
Kris Lamoureux 2013-01-08 21:36:22 -08:00
parent 1b797b3d69
commit 27773ae391
4 changed files with 113 additions and 25 deletions

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102
core.cpp
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@ -1,5 +1,7 @@
#include "main.h"
using namespace std;
namespace scrnfunk
{
// Optimize image on load to reduce processing.
@ -58,7 +60,7 @@ namespace scrnfunk
namespace scrns
{
// Returns 1 (true) on success, 0 (false) on error.
// Returns a pointer on success, NULL on an error
SDL_Surface * initiateSDL(SDL_Surface *screen, int x, int y)
{
SDL_Surface *vid_init;
@ -102,6 +104,8 @@ namespace scrns
return NULL;
}
SDL_FreeSurface(vid_init);
// Success
return screen;
}
@ -109,17 +113,17 @@ namespace scrns
SDL_Surface * MainMenu()
{
// Screen
SDL_Surface *screen = 0;
SDL_Surface *background = 0;
SDL_Surface *characters = 0;
SDL_Surface *message = 0;
SDL_Surface *screen = NULL;
SDL_Surface *background = NULL;
SDL_Surface *characters = NULL;
SDL_Surface *message = NULL;
SDL_Surface *indicator = NULL;
// Image filenames
const char *background_image = "bin/stage1.bmp";
const char *characters_image = "bin/characters.bmp";
//const char *indicator_image = "bin/indicator.bmp";
const char *indicator_image = "bin/indicator.bmp";
// Char
SDL_Rect clip[2];
@ -136,6 +140,7 @@ namespace scrns
// Load images
background = scrnfunk::load_image(background_image);
characters = scrnfunk::load_image(characters_image);
indicator = scrnfunk::load_image(indicator_image);
// The troll's coordinates
clip[0].x = 0;
@ -220,13 +225,96 @@ namespace scrns
else
fprintf(stderr, "TFF Render Text Solid Error: apply error\n");
// Remove white around the indicator image
scrnfunk::RemoveColor(indicator, 0xFF, 0xFF, 0xFF); // white
// Apply starting point of indicator
scrnfunk::apply_image(550, 306, indicator, screen);
// Update screen with all applied images
if(screen != 0)
SDL_Flip(screen);
else
fprintf(stderr, "Couldn't update screen.\n");
// Free old surfaces
SDL_FreeSurface(background);
SDL_FreeSurface(characters);
SDL_FreeSurface(message);
SDL_FreeSurface(indicator);
}
return screen;
}
int MainMenu_survey()
{
// Return values
// 0 -- User wants to quit
// 1 -- User wants option 1
// 2 -- User wants option 2
// -1 -- No input
SDL_Event event;
int current, menu_option;
bool option_wanted = false;
current = menu_option = 1;
while(SDL_PollEvent(&event))
{
if(event.type == SDL_QUIT)
return 0;
else if(event.type == SDL_KEYDOWN)
{
if(event.key.keysym.sym == 274) // down arrow key
{
if(menu_option < 2) // Less than the max amount of options
menu_option++;
cout << "Down Key, menu_option: " << menu_option << endl;
}
else if(event.key.keysym.sym == 273) // up arrow key
{
if(menu_option > 1)
menu_option--;
cout << "Up Key, menu_option: " << menu_option << endl; // debugline
}
else if(event.key.keysym.sym == 13) // enter key
option_wanted = true;
}
if(menu_option != current)
{
switch(menu_option)
{
case 1:
cout << "Case 1 ::: Menu should change to: " << menu_option << endl; // debugline
case 2:
cout << "Case 2 ::: Menu should change to: " << menu_option << endl; // debugline
}
current = menu_option;
}
else if(option_wanted)
return menu_option;
}
return -1;
}
}

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@ -1,26 +1,24 @@
#include "main.h"
using namespace std;
int main(int argc, char* args[])
{
SDL_Event event;
int quit = 1;
SDL_Surface *screen;
int menu_option = -1;
screen = scrns::MainMenu();
if(screen == NULL)
return 1;
while(menu_option == -1)
{
menu_option = scrns::MainMenu_survey();
// Check if user quit
while(quit == 1)
if(menu_option == 1)
{
while(SDL_PollEvent(&event))
{
if(event.type == SDL_QUIT)
quit = 0;
cout << "Starting new game..." << endl;
}
}
SDL_FreeSurface(screen);
return 0;
}

2
main.h
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@ -7,12 +7,14 @@
#include "SDL/SDL_ttf.h" // SDL_tff (2.0.11)
// Standard dependencies
#include <iostream>
#include <cstdio>
namespace scrns
{
SDL_Surface * initiateSDL(SDL_Surface *screen, int x, int y);
SDL_Surface * MainMenu();
int MainMenu_survey();
}
namespace scrnfunk