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mirror of https://github.com/krislamo/Trololo synced 2024-12-16 02:30:36 +00:00

A movable Mario on a background

This commit is contained in:
Kris Lamoureux 2013-03-04 03:31:47 -08:00
parent c1ee567335
commit 05e0ae4e60
19 changed files with 108 additions and 239 deletions

3
.gitignore vendored
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@ -4,8 +4,9 @@
# Linux Binary #
################
Trololo
mario
# Windows scripts #
###################
*.bat

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# Trololo
I'm building this while learning from [Lazy Foo' Productions' SDL Tutorials](http://lazyfoo.net/SDL_tutorials/).
# Mario
A fork of Trololo. Trololo was a project that wasn't really headed in any direction, well this is where it is headed now. Mario is a temporary name and will hopefully gain a unique name closer to its release.
## About
Trololo is written in C++ with SDL 1.2.15 (32 bit) with the SDL extension libraries: SDL_image (1.2.12) and SDL_tff (2.0.11).
Mario is written in C++ with SDL 1.2.15 (32 bit) with the SDL extension libraries: SDL_image (1.2.12) and SDL_tff (2.0.11).
## License
This software is released under the GNU General Public License Version 3. Please read the LICENSE file to know your rights before continuing.
## System Support
* Windows 7 Home Premium x86_64 (Service Pack 1) (g++ 4.7.0)
* Linux 3.2 Debian 6.0 x86_64 (g++ 4.4.5)
* Windows 7 Home Premium x86_64 (Service Pack 1) (g++ 4.x)
## Planning to Support
* Linux 3.2 x86_64 (g++ 4.x)
## Current State
This software doesn't do much yet. Nothing is guaranteed to compile but most of the time it should. Binary links will be added in future stable
updates on the [latest readme on github](https://github.com/Kris619/Trololo/).
This software is in an unstable state.

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Bibliography
Bibliography
Green Arrow up. Digital image. Symbols & Shapes - Green Arrow up - Public Domain
Clip Art. N.p., n.d. Web. 2 Jan. 2013. <http://www.pdclipart.org
/displayimage.php?album=141&pos=145>.
Nintendo. Dancing Mario GIF. Digital image. DeviantART. SuperLink9, n.d. Web. 2
Mar. 2013. <http://superlink9.deviantart.com/art/Dancing-Mario-
GIF-46727224>.
Kratochvil, Petr. Pool Tiles Underwater. Digital image. Free Stock Photo - Public
Domain Pictures. N.p., n.d. Web. 28 Oct. 2012.
<http://www.publicdomainpictures.net/view-image.php?image=5182&
picture=pool-tiles-underwater>.
OCAL. Illustration Of A Blue Codfish. Digital image. Free Stock Photos. N.p., n.d.
Web. 28 Oct. 2012. <http://www.freestockphotos.biz/stockphoto/10674>.
Trollface. Digital image. Wikipedia. N.p., n.d. Web. 28 Oct. 2012.
<http://upload.wikimedia.org/wikipedia/en/thumb/7/78/Trollface.svg/200px-
Trollface.svg.png>.
KeR-. Mario World HD. Digital image. DeviantART. KeR-, n.d. Web. 2 Mar. 2013.
<http://ker-.deviantart.com/art/Mario-World-HD-19771526>.

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294
core.cpp
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@ -65,7 +65,7 @@ namespace scrns
{
SDL_Surface *screen = NULL;
SDL_Surface *vid_init;
int init, ttf_ret;
int init;//, ttf_ret;
// Initiate SDL and check
init = SDL_Init(SDL_INIT_VIDEO);
@ -96,7 +96,7 @@ namespace scrns
// Set window title
SDL_WM_SetCaption(WINDOW_TITLE " " VERSION, 0);
/*
// Initialize SDL_ttf and check
ttf_ret = TTF_Init();
if(ttf_ret == -1)
@ -104,6 +104,7 @@ namespace scrns
fprintf(stderr, "True Type Font initialization failed: %s", SDL_GetError());
return NULL;
}
*/
SDL_FreeSurface(vid_init);
@ -111,25 +112,21 @@ namespace scrns
return screen;
}
SDL_Surface *MainMenu()
/*SDL_Surface *MainMenu()
{
}*/
SDL_Surface *Stage1()
{
// Screen
SDL_Surface *screen = NULL;
SDL_Surface *background = NULL;
SDL_Surface *characters = NULL;
SDL_Surface *message = NULL;
SDL_Surface *indicator = NULL;
// Image filenames
const char *background_image = "bin/stage1.bmp";
const char *characters_image = "bin/characters.bmp";
const char *indicator_image = "bin/indicator.bmp";
// Char
SDL_Rect clip[2];
const char *background_image = "bin/stage.bmp";
screen = initiateSDL(900, 675);
screen = initiateSDL(900, 646);
if(screen == NULL)
{
@ -140,230 +137,109 @@ namespace scrns
{
// Load images
background = scrnfunk::load_image(background_image);
characters = scrnfunk::load_image(characters_image);
indicator = scrnfunk::load_image(indicator_image);
// The troll's coordinates
clip[0].x = 0;
clip[0].y = 0;
clip[0].w = 200;
clip[0].h = 160;
// The codfish's coordinates
clip[1].x = 0;
clip[1].y = 160;
clip[1].w = 200;
clip[1].h = 100;
// Remove the background from the characters
scrnfunk::RemoveColor(characters, 0x00, 0xFF, 0x00); // Green
// Blit background image
scrnfunk::apply_image(0, 0, background, screen);
// Blit troll image
scrnfunk::apply_image(700, 40, characters, screen, &clip[0]);
// Blit codfish image
scrnfunk::apply_image(150, 300, characters, screen, &clip[1]);
// Open font at title size.
TTF_Font *font = TTF_OpenFont("bin/CaviarDreams.ttf", 80);
if(!font)
{
fprintf(stderr, "TTF_OpenFont: %s\n", TTF_GetError());
return NULL;
}
// Setup Title text
const char* title_text = "Welcome to Trololo";
SDL_Color whitecolor = { 255, 255, 255 };
// Get Title text render
if(font != 0 && title_text != 0) // 0 into the text or font causes segfaults and undefined behavior
message = TTF_RenderText_Solid(font, title_text, whitecolor);
else
fprintf(stderr, "TFF Render Text Solid Error: init error\n");
// Apply Title text render
if(message != 0)
scrnfunk::apply_image(100, 200, message, screen);
else
fprintf(stderr, "TFF Render Text Solid Error: apply error\n");
// Setup option 1 (New game)
const char* option1_text = "New game";
SDL_Color blackcolor = { 0,0,0 };
font = TTF_OpenFont("bin/CaviarDreams.ttf", 55); // reopen to resize
// Apply option 1 (New game)
if(font != 0 && option1_text != 0)
message = TTF_RenderText_Solid(font, option1_text, blackcolor);
else
fprintf(stderr, "TFF Render Text Solid Error: init error\n");
// Apply message option 1 (New game)
if(message != 0)
scrnfunk::apply_image(620, 300, message, screen);
else
fprintf(stderr, "TFF Render Text Solid Error: apply error\n");
// Setup exit option (Exit)
const char* exit_text = "Exit";
font = TTF_OpenFont("bin/CaviarDreams.ttf", 55); // reopen to resize
// Apply exit option (Exit)
if(font != 0 && option1_text != 0)
message = TTF_RenderText_Solid(font, exit_text, blackcolor);
else
fprintf(stderr, "TFF Render Text Solid Error: init error\n");
// Apply exit option (Exit)
if(message != 0)
scrnfunk::apply_image(620, 370, message, screen);
else
fprintf(stderr, "TFF Render Text Solid Error: apply error\n");
// Remove white around the indicator image
scrnfunk::RemoveColor(indicator, 0xFF, 0xFF, 0xFF); // white
// Apply starting point of indicator
scrnfunk::apply_image(550, 306, indicator, screen);
// Update screen with all applied images
if(screen != 0)
SDL_Flip(screen);
else
fprintf(stderr, "Couldn't update screen.\n");
// Free old surfaces
SDL_FreeSurface(background);
SDL_FreeSurface(characters);
SDL_FreeSurface(message);
SDL_FreeSurface(indicator);
}
// Free old surfaces
SDL_FreeSurface(background);
SDL_FreeSurface(screen);
return screen;
}
SDL_Surface *MainMenu_survey(SDL_Surface *screen)
SDL_Surface *Movement(SDL_Surface *screen)
{
// Return values
// 1 -- User wants option 1 (start new game)
// 2 -- User wants to quit
// Movement
// D -- Mario move LEFT
// A -- Mario move RIGHT
SDL_Surface *background = NULL;
SDL_Surface *mario0 = NULL;
//SDL_Surface *mario1 = NULL;
//SDL_Surface *mario2 = NULL;
SDL_Surface *mario3 = NULL;
//SDL_Surface *mario4 = NULL;
//SDL_Surface *mario5 = NULL;
int x,y;
x = 125;
y = 520;
// Image filenames
const char *background_image = "bin/stage.bmp";
const char *mario_image0 = "bin/IMG0.bmp";
//const char *mario_image1 = "bin/IMG1.bmp";
//const char *mario_image2 = "bin/IMG2.bmp";
const char *mario_image3 = "bin/IMG3.bmp";
//const char *mario_image4 = "bin/IMG4.bmp";
//const char *mario_image5 = "bin/IMG5.bmp";
background = scrnfunk::load_image(background_image);
mario0 = scrnfunk::load_image(mario_image0);
//mario1 = scrnfunk::load_image(mario_image1);
//mario2 = scrnfunk::load_image(mario_image2);
mario3 = scrnfunk::load_image(mario_image3);
//mario4 = scrnfunk::load_image(mario_image4);
//mario5 = scrnfunk::load_image(mario_image5);
SDL_Rect clip;
clip.x = x;
clip.y = y;
clip.w = 100;
clip.h = 100;
scrnfunk::RemoveColor(mario0, 0x00, 0x00, 0xFF); // Blue
//scrnfunk::RemoveColor(mario1, 0x00, 0x00, 0xFF); // Blue
//scrnfunk::RemoveColor(mario2, 0x00, 0x00, 0xFF); // Blue
scrnfunk::RemoveColor(mario3, 0x00, 0x00, 0xFF); // Blue
scrnfunk::apply_image(x, y, mario0, screen);
if(screen != 0)
SDL_Flip(screen);
SDL_Event event;
int menu_option, current;
menu_option = current = 1;
bool option_wanted = false;
SDL_Surface *background = NULL;
SDL_Surface *indicator = NULL;
// Image filenames
const char *background_image = "bin/stage1.bmp";
const char *indicator_image = "bin/indicator.bmp";
background = scrnfunk::load_image(background_image);
indicator = scrnfunk::load_image(indicator_image);
// Remove white around the indicator image
scrnfunk::RemoveColor(indicator, 0xFF, 0xFF, 0xFF); // white
// Background clipping points
SDL_Rect clip[2];
// Cover points on the background for option 1
clip[0].x = 550;
clip[0].y = 306;
clip[0].w = 48;
clip[0].h = 48;
// Cover points on the background for option 2
clip[1].x = 550;
clip[1].y = 375;
clip[1].w = 48;
clip[1].h = 48;
while(!option_wanted)
while(1)
{
while(SDL_PollEvent(&event))
{
if(event.type == SDL_QUIT)
return NULL;
else if(event.type == SDL_KEYDOWN)
{
if(event.key.keysym.sym == 274) // down arrow key
{
if(menu_option < 2) // Less than the max amount of options
menu_option++;
if(event.key.keysym.sym == SDLK_d) // RIGHT
{
scrnfunk::apply_image(x, y, background, screen, &clip); // Cover current Mario
x=x+10;
clip.x = x;
scrnfunk::apply_image(x, y, mario3, screen); // Place new Mario
}
else if(event.key.keysym.sym == 273) // up arrow key
else if(event.key.keysym.sym == SDLK_a) // LEFT
{
if(menu_option > 1)
menu_option--;
scrnfunk::apply_image(x, y, background, screen, &clip); // Cover current Mario
x=x-10;
clip.x = x;
scrnfunk::apply_image(x, y, mario3, screen); // Place new Mario
}
else if(event.key.keysym.sym == 13) // enter key
option_wanted = true;
}
if(menu_option != current)
{
current = menu_option;
switch(menu_option)
{
case 1:
scrnfunk::apply_image(550, 306, indicator, screen); // Indicator on option 1
scrnfunk::apply_image(550, 375, background, screen, &clip[1]); // Cover option 2
break;
case 2:
scrnfunk::apply_image(550, 375, indicator, screen); // Indicator on option 2
scrnfunk::apply_image(550, 306, background, screen, &clip[0]); // Cover option 1
break;
default:
cout << "Error: MainMenu_survey didn't update correctly." << endl;
break;
}
if(screen != 0)
SDL_Flip(screen);
else
fprintf(stderr, "Couldn't update screen.\n");
}
}
}
switch(menu_option)
{
case 1:
// User wants to start a new game
cout << "Starting new game..." << endl;
break;
case 2:
// User wants to exit the game
cout << "Exiting..." << endl;
break;
default:
cout << "Fatal Error: Main Menu option given was unknown." << endl;
if(screen != 0)
SDL_Flip(screen);
else
fprintf(stderr, "Couldn't update screen.\n");
}
return screen;
}
}

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@ -7,10 +7,10 @@ int main(int argc, char* args[])
SDL_Surface *screen;
// Display main menu
screen = scrns::MainMenu();
screen = scrns::Stage1();
// Main menu keyboard surveying
screen = scrns::MainMenu_survey(screen);
screen = scrns::Movement(screen);
SDL_FreeSurface(screen);
return 0;

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main.h
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@ -4,7 +4,7 @@
// SDL dependencies
#include "SDL/SDL.h" // SDL 1.2.15 (32 bit)
#include "SDL/SDL_image.h" // SDL_image (1.2.12)
#include "SDL/SDL_ttf.h" // SDL_tff (2.0.11)
//#include "SDL/SDL_ttf.h" // SDL_tff (2.0.11)
// Standard dependencies
#include <iostream>
@ -13,8 +13,8 @@
namespace scrns
{
SDL_Surface * initiateSDL(int x, int y);
SDL_Surface * MainMenu();
SDL_Surface * MainMenu_survey(SDL_Surface *screen);
SDL_Surface * Stage1();
SDL_Surface * Movement(SDL_Surface *screen);
}
namespace scrnfunk
@ -25,6 +25,6 @@ namespace scrnfunk
}
#define VERSION "0.1-alpha"
#define WINDOW_TITLE "Trololo"
#define WINDOW_TITLE "Mario"
#endif

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@ -7,4 +7,4 @@ else
endif
all:
g++ -Wall main.cpp core.cpp main.h -o Trololo ${INCLUDES} ${SDL_LIBS}
g++ -Wall main.cpp core.cpp main.h -o mario ${INCLUDES} ${SDL_LIBS}

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